[Author]
Author = Coffee Man
[Description]
Description = Steal an armored vehicle that's currently being looked after by a Korean crew. Once you got the vehicle, stash it in the marked getaway location which will help you significantly during the main score.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.4607
Objectives[0]positionY = 177.8995
Objectives[0]positionZ = 71.23705
Objectives[0]Heading = 134.9999
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 28
Objectives[0]mission_Vehicles[0]positionX = -1222.375
Objectives[0]mission_Vehicles[0]positionY = -674.9673
Objectives[0]mission_Vehicles[0]positionZ = 40.17747
Objectives[0]mission_Vehicles[0]Heading = 311.0398
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = blista
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1226.917
Objectives[0]mission_Vehicles[1]positionY = -669.8257
Objectives[0]mission_Vehicles[1]positionZ = 40.04495
Objectives[0]mission_Vehicles[1]Heading = 309.6538
Objectives[0]mission_Vehicles[1]Name = Felon
Objectives[0]mission_Vehicles[1]Model = felon
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1218.318
Objectives[0]mission_Vehicles[2]positionY = -658.0897
Objectives[0]mission_Vehicles[2]positionZ = 39.63898
Objectives[0]mission_Vehicles[2]Heading = 309.9993
Objectives[0]mission_Vehicles[2]Name = Oracle
Objectives[0]mission_Vehicles[2]Model = oracle2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1209.553
Objectives[0]mission_Vehicles[3]positionY = -655.2797
Objectives[0]mission_Vehicles[3]positionZ = 39.73345
Objectives[0]mission_Vehicles[3]Heading = 310.0005
Objectives[0]mission_Vehicles[3]Name = Sentinel XS
Objectives[0]mission_Vehicles[3]Model = sentinel
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1244.588
Objectives[0]mission_Vehicles[4]positionY = -648.4929
Objectives[0]mission_Vehicles[4]positionZ = 39.73345
Objectives[0]mission_Vehicles[4]Heading = 310.0037
Objectives[0]mission_Vehicles[4]Name = Sentinel XS
Objectives[0]mission_Vehicles[4]Model = sentinel
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1239.687
Objectives[0]mission_Vehicles[5]positionY = -654.2806
Objectives[0]mission_Vehicles[5]positionZ = 40.05645
Objectives[0]mission_Vehicles[5]Heading = 309.9958
Objectives[0]mission_Vehicles[5]Name = Fugitive
Objectives[0]mission_Vehicles[5]Model = fugitive
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicChocoOrange
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicChocoOrange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1242.397
Objectives[0]mission_Vehicles[6]positionY = -651.482
Objectives[0]mission_Vehicles[6]positionZ = 39.86814
Objectives[0]mission_Vehicles[6]Heading = 309.9996
Objectives[0]mission_Vehicles[6]Name = Premier
Objectives[0]mission_Vehicles[6]Model = premier
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicCream
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1233.412
Objectives[0]mission_Vehicles[7]positionY = -641.9178
Objectives[0]mission_Vehicles[7]positionZ = 40.04609
Objectives[0]mission_Vehicles[7]Heading = 220.0253
Objectives[0]mission_Vehicles[7]Name = Regina
Objectives[0]mission_Vehicles[7]Model = regina
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicDarkBeechwood
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicDarkBeechwood
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1230.911
Objectives[0]mission_Vehicles[8]positionY = -639.694
Objectives[0]mission_Vehicles[8]positionZ = 39.94868
Objectives[0]mission_Vehicles[8]Heading = 220.0018
Objectives[0]mission_Vehicles[8]Name = Schafter
Objectives[0]mission_Vehicles[8]Model = schafter2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -1229.142
Objectives[0]mission_Vehicles[9]positionY = -667.1945
Objectives[0]mission_Vehicles[9]positionZ = 39.93699
Objectives[0]mission_Vehicles[9]Heading = 310.0004
Objectives[0]mission_Vehicles[9]Name = Banshee
Objectives[0]mission_Vehicles[9]Model = banshee
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilLightningBlue
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1217.857
Objectives[0]mission_Vehicles[10]positionY = -679.8609
Objectives[0]mission_Vehicles[10]positionZ = 39.8556
Objectives[0]mission_Vehicles[10]Heading = 309.9969
Objectives[0]mission_Vehicles[10]Name = Blista Compact
Objectives[0]mission_Vehicles[10]Model = blista2
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1201.27
Objectives[0]mission_Vehicles[11]positionY = -695.0078
Objectives[0]mission_Vehicles[11]positionZ = 39.83262
Objectives[0]mission_Vehicles[11]Heading = 219.365
Objectives[0]mission_Vehicles[11]Name = Oppressor Mk II
Objectives[0]mission_Vehicles[11]Model = oppressor2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = True
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1205.752
Objectives[0]mission_Vehicles[12]positionY = -660.4316
Objectives[0]mission_Vehicles[12]positionZ = 39.86866
Objectives[0]mission_Vehicles[12]Heading = 317.4269
Objectives[0]mission_Vehicles[12]Name = Vader
Objectives[0]mission_Vehicles[12]Model = vader
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -1203.018
Objectives[0]mission_Vehicles[13]positionY = -663.2134
Objectives[0]mission_Vehicles[13]positionZ = 39.68708
Objectives[0]mission_Vehicles[13]Heading = 129.8729
Objectives[0]mission_Vehicles[13]Name = Issi Classic
Objectives[0]mission_Vehicles[13]Model = issi3
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicLime
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -1201.159
Objectives[0]mission_Vehicles[14]positionY = -665.9794
Objectives[0]mission_Vehicles[14]positionZ = 39.68127
Objectives[0]mission_Vehicles[14]Heading = 129.869
Objectives[0]mission_Vehicles[14]Name = Panto
Objectives[0]mission_Vehicles[14]Model = panto
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicMarinerBlue
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicMarinerBlue
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -1213.475
Objectives[0]mission_Vehicles[15]positionY = -685.187
Objectives[0]mission_Vehicles[15]positionZ = 39.92097
Objectives[0]mission_Vehicles[15]Heading = 309.8687
Objectives[0]mission_Vehicles[15]Name = Prairie
Objectives[0]mission_Vehicles[15]Model = prairie
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicMidnightSilver
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicMidnightSilver
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = -1
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -1211.958
Objectives[0]mission_Vehicles[16]positionY = -666.436
Objectives[0]mission_Vehicles[16]positionZ = 40.08028
Objectives[0]mission_Vehicles[16]Heading = 309.8699
Objectives[0]mission_Vehicles[16]Name = Jackal
Objectives[0]mission_Vehicles[16]Model = jackal
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicMidnightSilver
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicMidnightSilver
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -1203.25
Objectives[0]mission_Vehicles[17]positionY = -676.6364
Objectives[0]mission_Vehicles[17]positionZ = 39.76669
Objectives[0]mission_Vehicles[17]Heading = 310.9963
Objectives[0]mission_Vehicles[17]Name = Deviant
Objectives[0]mission_Vehicles[17]Model = deviant
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = -1
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -1195.997
Objectives[0]mission_Vehicles[18]positionY = -690.5339
Objectives[0]mission_Vehicles[18]positionZ = 39.8836
Objectives[0]mission_Vehicles[18]Heading = 39.87056
Objectives[0]mission_Vehicles[18]Name = Washington
Objectives[0]mission_Vehicles[18]Model = washington
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicOrange
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = -1207.306
Objectives[0]mission_Vehicles[19]positionY = -671.0758
Objectives[0]mission_Vehicles[19]positionZ = 39.65266
Objectives[0]mission_Vehicles[19]Heading = 129.871
Objectives[0]mission_Vehicles[19]Name = Coquette
Objectives[0]mission_Vehicles[19]Model = coquette
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = -1233.064
Objectives[0]mission_Vehicles[20]positionY = -661.6269
Objectives[0]mission_Vehicles[20]positionZ = 39.88085
Objectives[0]mission_Vehicles[20]Heading = 309.7823
Objectives[0]mission_Vehicles[20]Name = Vacca
Objectives[0]mission_Vehicles[20]Model = vacca
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicRed
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = -1242.495
Objectives[0]mission_Vehicles[21]positionY = -639.7849
Objectives[0]mission_Vehicles[21]positionZ = 40.09604
Objectives[0]mission_Vehicles[21]Heading = 219.8689
Objectives[0]mission_Vehicles[21]Name = Kuruma (Armored)
Objectives[0]mission_Vehicles[21]Model = kuruma2
Objectives[0]mission_Vehicles[21]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[21]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = -1
Objectives[0]mission_Vehicles[21]DirtLevel = 0
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = True
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[21]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[21]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[21]NeededForVehicleIndex[0] = 21
Objectives[0]mission_Vehicles[21]NeededForVehicleObjectiveNumber[1] = 8
Objectives[0]mission_Vehicles[21]NeededForVehicleIndex[1] = 21
Objectives[0]mission_Vehicles[22]positionX = -1247.118
Objectives[0]mission_Vehicles[22]positionY = -645.7489
Objectives[0]mission_Vehicles[22]positionZ = 39.93416
Objectives[0]mission_Vehicles[22]Heading = 309.7815
Objectives[0]mission_Vehicles[22]Name = Cheetah Classic
Objectives[0]mission_Vehicles[22]Model = cheetah2
Objectives[0]mission_Vehicles[22]PrimaryColor = Orange
Objectives[0]mission_Vehicles[22]SecondaryColor = Orange
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = -1249.459
Objectives[0]mission_Vehicles[23]positionY = -642.8624
Objectives[0]mission_Vehicles[23]positionZ = 39.88168
Objectives[0]mission_Vehicles[23]Heading = 309.783
Objectives[0]mission_Vehicles[23]Name = Infernus Classic
Objectives[0]mission_Vehicles[23]Model = infernus2
Objectives[0]mission_Vehicles[23]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[23]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = False
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = -1190.203
Objectives[0]mission_Vehicles[24]positionY = -678.4642
Objectives[0]mission_Vehicles[24]positionZ = 39.64032
Objectives[0]mission_Vehicles[24]Heading = 131.6866
Objectives[0]mission_Vehicles[24]Name = Jester Classic
Objectives[0]mission_Vehicles[24]Model = jester3
Objectives[0]mission_Vehicles[24]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[24]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = -1
Objectives[0]mission_Vehicles[24]DirtLevel = 0
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = False
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = -1222.735
Objectives[0]mission_Vehicles[25]positionY = -653.0626
Objectives[0]mission_Vehicles[25]positionZ = 39.66542
Objectives[0]mission_Vehicles[25]Heading = 129.2628
Objectives[0]mission_Vehicles[25]Name = Thrax
Objectives[0]mission_Vehicles[25]Model = thrax
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[25]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[25]HasPearlescent = False
Objectives[0]mission_Vehicles[25]Livery = -1
Objectives[0]mission_Vehicles[25]DirtLevel = 0
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = False
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = 0
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = -1215.512
Objectives[0]mission_Vehicles[26]positionY = -682.6164
Objectives[0]mission_Vehicles[26]positionZ = 40.04203
Objectives[0]mission_Vehicles[26]Heading = 129.1773
Objectives[0]mission_Vehicles[26]Name = Issi Sport
Objectives[0]mission_Vehicles[26]Model = issi7
Objectives[0]mission_Vehicles[26]PrimaryColor = MetallicLime
Objectives[0]mission_Vehicles[26]SecondaryColor = MetallicOrange
Objectives[0]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[26]HasPearlescent = False
Objectives[0]mission_Vehicles[26]Livery = -1
Objectives[0]mission_Vehicles[26]DirtLevel = 0
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = False
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = 0
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[27]positionX = 9.433013
Objectives[0]mission_Vehicles[27]positionY = -1066.786
Objectives[0]mission_Vehicles[27]positionZ = 37.38159
Objectives[0]mission_Vehicles[27]Heading = 249.8685
Objectives[0]mission_Vehicles[27]Name = Jester
Objectives[0]mission_Vehicles[27]Model = jester
Objectives[0]mission_Vehicles[27]PrimaryColor = MetallicGunMetal
Objectives[0]mission_Vehicles[27]SecondaryColor = MetallicGunMetal
Objectives[0]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[27]HasPearlescent = False
Objectives[0]mission_Vehicles[27]Livery = 0
Objectives[0]mission_Vehicles[27]DirtLevel = 0
Objectives[0]mission_Vehicles[27]LockedForPlayer = False
Objectives[0]mission_Vehicles[27]Locked = False
Objectives[0]mission_Vehicles[27]Alarm = False
Objectives[0]mission_Vehicles[27]HotWired = False
Objectives[0]mission_Vehicles[27]Invincible = False
Objectives[0]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[27]Remove_After = 0
Objectives[0]mission_Vehicles[27]Survive_Number = 0
Objectives[0]mission_Vehicles[27]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = prop_gar_door_05_l
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1186.02
Objectives[0]mission_Props[0]positionY = -699.3303
Objectives[0]mission_Props[0]positionZ = 39.35754
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 30
Objectives[0]mission_Props[1]Model = prop_gar_door_05_l
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1180.682
Objectives[0]mission_Props[1]positionY = -696.2518
Objectives[0]mission_Props[1]positionZ = 39.35754
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -42.49998
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.4503
Objectives[0]mission_Pickup_Props[0]positionY = 177.8131
Objectives[0]mission_Pickup_Props[0]positionZ = 70.72537
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -175.0001
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_COMBATPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 72
Objectives[0]mission_Pickup_Props[1]positionX = -825.429
Objectives[0]mission_Pickup_Props[1]positionY = 177.8438
Objectives[0]mission_Pickup_Props[1]positionZ = 70.73022
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -175.0001
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 40
Objectives[0]mission_Pickup_Props[2]positionX = -825.4099
Objectives[0]mission_Pickup_Props[2]positionY = 177.9316
Objectives[0]mission_Pickup_Props[2]positionZ = 70.74196
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -175.0001
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[3]Value = 3
Objectives[0]mission_Pickup_Props[3]positionX = -825.4481
Objectives[0]mission_Pickup_Props[3]positionY = 177.9902
Objectives[0]mission_Pickup_Props[3]positionZ = 70.74715
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -175.0001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[4]Value = 150
Objectives[0]mission_Pickup_Props[4]positionX = -825.8093
Objectives[0]mission_Pickup_Props[4]positionY = 177.8872
Objectives[0]mission_Pickup_Props[4]positionZ = 70.71582
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -135.1308
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[0]mission_Pickup_Props[5]Value = 20
Objectives[0]mission_Pickup_Props[5]positionX = -825.3284
Objectives[0]mission_Pickup_Props[5]positionY = 177.9592
Objectives[0]mission_Pickup_Props[5]positionZ = 70.74956
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -135.1308
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -828.4129
Objectives[1]positionY = 160.2327
Objectives[1]positionZ = 68.11077
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = JHP1A_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the Parking Lot.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = -1208.39
Objectives[2]positionY = -638.3616
Objectives[2]positionZ = 23.46198
Objectives[2]Heading = 0
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 10
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -830.4712
Objectives[3]positionY = 163.8979
Objectives[3]positionZ = 68.16093
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = JHP1A_VAN
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Climb up on the top floor and steal the Armored Kuruma.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = -1238.656
Objectives[4]positionY = -644.0804
Objectives[4]positionZ = 39.35754
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = -1
Objectives[4]mission_ActorsCount = 10
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -1227.636
Objectives[4]mission_Actors[0]positionY = -650.2799
Objectives[4]mission_Actors[0]positionZ = 40.35754
Objectives[4]mission_Actors[0]Heading = 74.86899
Objectives[4]mission_Actors[0]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 1
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1237.211
Objectives[4]mission_Actors[1]positionY = -654.8038
Objectives[4]mission_Actors[1]positionZ = 40.35754
Objectives[4]mission_Actors[1]Heading = 354.869
Objectives[4]mission_Actors[1]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 1
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1239.95
Objectives[4]mission_Actors[2]positionY = -648.5137
Objectives[4]mission_Actors[2]positionZ = 40.35754
Objectives[4]mission_Actors[2]Heading = 354.869
Objectives[4]mission_Actors[2]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -1236.075
Objectives[4]mission_Actors[3]positionY = -642.0388
Objectives[4]mission_Actors[3]positionZ = 40.35754
Objectives[4]mission_Actors[3]Heading = 94.86907
Objectives[4]mission_Actors[3]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -1243.977
Objectives[4]mission_Actors[4]positionY = -636.4241
Objectives[4]mission_Actors[4]positionZ = 40.35754
Objectives[4]mission_Actors[4]Heading = 214.8692
Objectives[4]mission_Actors[4]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 1
Objectives[4]mission_Actors[4]Task_Guard_Range = 3
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -1223.569
Objectives[4]mission_Actors[5]positionY = -640.3472
Objectives[4]mission_Actors[5]positionZ = 40.35754
Objectives[4]mission_Actors[5]Heading = 149.869
Objectives[4]mission_Actors[5]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -1218.699
Objectives[4]mission_Actors[6]positionY = -648.9747
Objectives[4]mission_Actors[6]positionZ = 40.35754
Objectives[4]mission_Actors[6]Heading = 89.86921
Objectives[4]mission_Actors[6]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 1
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -1232.074
Objectives[4]mission_Actors[7]positionY = -652.304
Objectives[4]mission_Actors[7]positionZ = 40.35754
Objectives[4]mission_Actors[7]Heading = 14.86914
Objectives[4]mission_Actors[7]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 1
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -1250.857
Objectives[4]mission_Actors[8]positionY = -640.7719
Objectives[4]mission_Actors[8]positionZ = 40.35754
Objectives[4]mission_Actors[8]Heading = 234.8692
Objectives[4]mission_Actors[8]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 1
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = -1226.862
Objectives[4]mission_Actors[9]positionY = -657.39
Objectives[4]mission_Actors[9]positionZ = 40.35754
Objectives[4]mission_Actors[9]Heading = 69.86913
Objectives[4]mission_Actors[9]String_Name = g_m_m_chigoon_02
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 1
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -831.2986
Objectives[5]positionY = 168.6055
Objectives[5]positionZ = 68.71781
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = JHP1A_ATTACK
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Leave the Parking Garage!
Objectives[6]Type = Leave_Area
Objectives[6]positionX = -1217.061
Objectives[6]positionY = -658.8301
Objectives[6]positionZ = 34.53879
Objectives[6]Leave_Area_Distance = 75
Objectives[6]Leave_Area_Use_Objective_Position = True
Objectives[6]mission_ActorsCount = 10
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -1227.507
Objectives[6]mission_Actors[0]positionY = -648.5811
Objectives[6]mission_Actors[0]positionZ = 35.53879
Objectives[6]mission_Actors[0]Heading = 19.86915
Objectives[6]mission_Actors[0]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = MicroSMG
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 1
Objectives[6]mission_Actors[0]Task_Guard_Range = 3
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -1225.532
Objectives[6]mission_Actors[1]positionY = -647.3513
Objectives[6]mission_Actors[1]positionZ = 35.53879
Objectives[6]mission_Actors[1]Heading = 39.86916
Objectives[6]mission_Actors[1]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = MicroSMG
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 1
Objectives[6]mission_Actors[1]Task_Guard_Range = 3
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -1202.406
Objectives[6]mission_Actors[2]positionY = -683.3542
Objectives[6]mission_Actors[2]positionZ = 35.53879
Objectives[6]mission_Actors[2]Heading = 214.8692
Objectives[6]mission_Actors[2]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = MicroSMG
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 1
Objectives[6]mission_Actors[2]Task_Guard_Range = 3
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -1203.364
Objectives[6]mission_Actors[3]positionY = -685.6177
Objectives[6]mission_Actors[3]positionZ = 35.53879
Objectives[6]mission_Actors[3]Heading = 214.8692
Objectives[6]mission_Actors[3]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = MicroSMG
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 1
Objectives[6]mission_Actors[3]Task_Guard_Range = 3
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -1202.609
Objectives[6]mission_Actors[4]positionY = -684.9767
Objectives[6]mission_Actors[4]positionZ = 30.71959
Objectives[6]mission_Actors[4]Heading = 214.8692
Objectives[6]mission_Actors[4]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = MicroSMG
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 1
Objectives[6]mission_Actors[4]Task_Guard_Range = 2
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -1211.625
Objectives[6]mission_Actors[5]positionY = -668.3779
Objectives[6]mission_Actors[5]positionZ = 30.71959
Objectives[6]mission_Actors[5]Heading = 214.8692
Objectives[6]mission_Actors[5]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = MicroSMG
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 1
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -1213.349
Objectives[6]mission_Actors[6]positionY = -661.4009
Objectives[6]mission_Actors[6]positionZ = 30.71959
Objectives[6]mission_Actors[6]Heading = 359.8691
Objectives[6]mission_Actors[6]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 200
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = MicroSMG
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 1
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = -1226.59
Objectives[6]mission_Actors[7]positionY = -647.6486
Objectives[6]mission_Actors[7]positionZ = 30.71959
Objectives[6]mission_Actors[7]Heading = 34.86916
Objectives[6]mission_Actors[7]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = MicroSMG
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 3
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = -1222.656
Objectives[6]mission_Actors[8]positionY = -661.2111
Objectives[6]mission_Actors[8]positionZ = 25.90129
Objectives[6]mission_Actors[8]Heading = 34.86916
Objectives[6]mission_Actors[8]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = MicroSMG
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 1
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = -1221.011
Objectives[6]mission_Actors[9]positionY = -664.9335
Objectives[6]mission_Actors[9]positionZ = 25.90129
Objectives[6]mission_Actors[9]Heading = 164.8691
Objectives[6]mission_Actors[9]String_Name = g_m_m_chigoon_02
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = MicroSMG
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 1
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 7
Objectives[6]mission_Vehicles[0]positionX = -1201.445
Objectives[6]mission_Vehicles[0]positionY = -686.5472
Objectives[6]mission_Vehicles[0]positionZ = 35.26909
Objectives[6]mission_Vehicles[0]Heading = 134.9286
Objectives[6]mission_Vehicles[0]Name = Kuruma
Objectives[6]mission_Vehicles[0]Model = kuruma
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = -1
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = -1227.862
Objectives[6]mission_Vehicles[1]positionY = -646.019
Objectives[6]mission_Vehicles[1]positionZ = 35.26542
Objectives[6]mission_Vehicles[1]Heading = 119.6195
Objectives[6]mission_Vehicles[1]Name = Kuruma
Objectives[6]mission_Vehicles[1]Model = kuruma
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = -1
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = -1201.799
Objectives[6]mission_Vehicles[2]positionY = -686.5759
Objectives[6]mission_Vehicles[2]positionZ = 30.44809
Objectives[6]mission_Vehicles[2]Heading = 114.9682
Objectives[6]mission_Vehicles[2]Name = Kuruma
Objectives[6]mission_Vehicles[2]Model = kuruma
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = -1
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = -1213.999
Objectives[6]mission_Vehicles[3]positionY = -668.3779
Objectives[6]mission_Vehicles[3]positionZ = 30.44753
Objectives[6]mission_Vehicles[3]Heading = 164.8689
Objectives[6]mission_Vehicles[3]Name = Kuruma
Objectives[6]mission_Vehicles[3]Model = kuruma
Objectives[6]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = -1
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = -1212.245
Objectives[6]mission_Vehicles[4]positionY = -659.6898
Objectives[6]mission_Vehicles[4]positionZ = 30.44753
Objectives[6]mission_Vehicles[4]Heading = 74.86899
Objectives[6]mission_Vehicles[4]Name = Kuruma
Objectives[6]mission_Vehicles[4]Model = kuruma
Objectives[6]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = -1
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = -1227.569
Objectives[6]mission_Vehicles[5]positionY = -646.1746
Objectives[6]mission_Vehicles[5]positionZ = 30.44753
Objectives[6]mission_Vehicles[5]Heading = 124.9598
Objectives[6]mission_Vehicles[5]Name = Kuruma
Objectives[6]mission_Vehicles[5]Model = kuruma
Objectives[6]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = -1
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = False
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 0
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]mission_Vehicles[6]positionX = -1221.836
Objectives[6]mission_Vehicles[6]positionY = -663.2684
Objectives[6]mission_Vehicles[6]positionZ = 25.62922
Objectives[6]mission_Vehicles[6]Heading = 94.87011
Objectives[6]mission_Vehicles[6]Name = Kuruma
Objectives[6]mission_Vehicles[6]Model = kuruma
Objectives[6]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[6]HasPearlescent = False
Objectives[6]mission_Vehicles[6]Livery = -1
Objectives[6]mission_Vehicles[6]DirtLevel = 0
Objectives[6]mission_Vehicles[6]LockedForPlayer = False
Objectives[6]mission_Vehicles[6]Locked = False
Objectives[6]mission_Vehicles[6]Alarm = False
Objectives[6]mission_Vehicles[6]HotWired = False
Objectives[6]mission_Vehicles[6]Invincible = False
Objectives[6]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[6]Remove_After = 0
Objectives[6]mission_Vehicles[6]Survive_Number = 0
Objectives[6]mission_Vehicles[6]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -1214.226
Objectives[7]positionY = -668.4062
Objectives[7]positionZ = 34.53879
Objectives[7]Random_Actors_Actor_Model_Name = g_m_m_chigoon_02
Objectives[7]Random_Actors_Vehicle_Model_Name = kuruma
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[7]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 20
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Park the Kuruma to the Getaway Location for the main heist.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -9.353346
Objectives[8]positionY = -1056.825
Objectives[8]positionZ = 37.15203
Objectives[8]Heading = 1684.869
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = -1197.723
Objectives[9]positionY = -643.5586
Objectives[9]positionZ = 22.4644
Objectives[9]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[9]Random_Actors_Vehicle_Model_Name = blista
Objectives[9]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 3
Objectives[9]Random_Actors_Max_ReSpawn = 3
Objectives[9]Random_Actors_Spawn_End = True
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Leave the area.
Objectives[10]Type = Leave_Area
Objectives[10]positionX = 4.455581
Objectives[10]positionY = -1063.788
Objectives[10]positionZ = 37.15204
Objectives[10]Leave_Area_Distance = 300
Objectives[10]Leave_Area_Use_Objective_Position = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

